Making blog
The tank uses the same material milliput covering the end of a broom handle as it had a great rounded top. I've sanded this down so it looks really smooth.
The cow would need to have grass to eat, so the surface of the model has been grassed with a material called static grass. This uses a machine to give the grass static energy so that when it falls into a glued surface it falls upright rather than falling flat onto the glue.
The machine is made out of wood. I loved the GO! sign Zeya put in her drawing so thought that maybe this could switch between STOP and GO when someone is using the machine to power something or refill their car so they know when it gets up to full capacity. The part the the cow wears is also made from milliput, I wanted to make it look rubbery so that it will look like it could expand when the air fills it. The tube hose is made from the plastic coating on wires which I have reused from some spare wire. I positioned it and then painted it bright green.
Getting more details into the main tower that will make the snowflakes and starting to compose the final snowy scene, still need to add some polar bears there :)
Following the notes in Kiara's sketch, I integrate the pipe, sensor, and valve altogether in design. In this sketch, I try to visualize different shapes of pipes and combinations of sensors. I think the toxic chemicals ditactor will become a kind of smart ring that can connect to the usual pipe. Based on the last meeting with Kiara, she mentioned that the pipes in Zimbabwe are sometimes on the ground and sometimes under, so I choose idea 3 to continue to the next step since the function and shape make the smart ring adapt to both conditions. In the next step, I will start to build the 3D model based on the sketch!
We started working on the context where the story takes place. The places will be mainly the city and the playground. It would be nice to sort of show the difference between before and after. Like to have a very polluted city that becomes more liveable if kids and parents use the Park Move and Recharge.
Here some coloured sketches of the playground!!
Here there are the sketches for the main scenes of the video. I like the idea of a story where the Aviòn wakes up because it has detected somewhere in the world a sad flower in a dryland and starts its routine by flying over and re-greeinig the lands that laks plants and water. I want to make sure to make visible in the video how the Aviòn stores enery during nigh-time, bad weather because I thought it was so clever!!
The next step will consist in digitalising and give colour to the sketches before animating them.
Together with Anna (my collaborator) we came up with a few sketches that will form the storyline. First of all we defined the characters features and then the environment. I think this gets pretty much in the direction we discussed and it is our aim to be as faithful as possible to Francesco's drawing.
After meeting with Avery, the brains behind this amazing idea, I've started to design waht the actual tower/building that blows snowflakes away would look like... Here are some of those ideas :)
here are some test render of the all weather bike in real life.
This image is close to the concept drawing from the inventor. I have overlaid the hood so we can still see where the bike will be inside
The first part of the process is to create the bike and all the different parts that make up the all weather bike. Here are some renders of the parts i have been modelling so far!
I have created a classic style bike which i think will be a nice contrast between the futuristic style hood for the all weather bike. I have also created the heaters for the inside to keep it nice and warm on those cold dark rainy mornings.
For parts of the cow that need more shape to them than I can achieve in wood like the nose and udders, I've used a material called milliput. This is a material which comes in two parts that you mix together equally and feels a bit like clay. It takes a while to set but when it does, it is rock solid and can be sanded. I've used this to make eyes too. The ears and tail have wire inside them and I've wrapped string around them to make them look a bit more furry. The wire is useful as it means I can move the tail into different positions. I've made the tail nice and long like Zeya's drawing!
I've started off making the cow using a wooden coat peg as a starting point for the face, cutting it down and sanding it into the right shape. The body is a wooden block which is sanded into a rounded shape. The legs are made from pieces of dowel, which is a piece of wood which already has a rounded shape a bit like a pencil.
I think it is very brave for Kiara to propose the idea to tackle the chemical water issue which has already lasted for a long time. Kiara's idea is very straight to the point of the problem and which makes the idea powerful and also ironic to those companies still discharging chemicals into the water. The intention of this sketch seeks to narrow down Kiara's idea from her overview scale to a more-focused idea. After having a discussion with Kiara, the idea narrows down to a smart pipe that can detect chemicals in the water and stop the valve automatically when sensing the chemicals. The detecting sensors will be embedded inside the pipe and when the chemicals are detected, the indicator light will be on to report the situation. For the next step, I will make a sketch with more details and see how to emphasize the essence of Kiara's straightforwardness in the idea.
I absolutely love this invention, its a really clever way of solving the problem of methane from cows. I want to try and capture how fun the idea is too in the way I make it and bring it to life through animation. The first step for me is to sketch out ideas based on Zeya's drawing so that I can start thinking of the materials I'll need to make it and what size it will be. The sketch Zeya has created is brilliant to show me what the invention looks like and the labels really help me to understand how it works.